Character Block

Download Character Block

The Character Block contains two very important pieces of information: the name of your character and your character concepts.

Character name is fairly straightforward. This is name of your fictional character, a unique identifier for them. Yllester, Carl, Velki. Whatever you want to name them.

The Concepts take some explaining. It is up to the Storyteller to define how many concepts you have, 1, 2, 3 or perhaps even more. Concepts can be positive, negative, or a combination of both. Your character concept is a short phrase or word that defines an important aspect of your character. For example, your concept could be their profession “Doctor”, their race "Goblin", or their class “Wizard”, or a personality trait like "Neat-Freak."

Not only does this help you and others better define your characters, but you can also Invoke your character's concepts. Invoking is a tool used by players and Storytellers. Invoking gives players access to opportunities that players would not normally be able to do, it generally does not give advantage or disadvantage on rolls. Invoking a concept does not give in boons or bonuses to rolls. Here is an example:"Interface has concept called ‘Hacker.’ When the players are trying to get information from patrons at a prominent nightclub, Interface Invokes her concept to help her gather knowledge from a computer terminal, instead of the patrons. It is up the the Storyteller to decide if Interface will benefit from her concept. Remember; all actions are at the Storyteller discretion."Other players and the Storyteller can also invoke a player’s concept. Here is another example:"Velki has a concept called ‘Village Shaman,’ which includes duties in caring for the spirits of the deceased. The Storyteller decides that when entering a graveyard, Velki must make a saving roll to avoid getting overwhelmed by all the voices of the dead.  Once again, it is up the the Storyteller to decide if the player gets a roll against this, or rolls to measure the severity of the harassment."''In these examples, I state that it is up to the ST whether or not the player is allowed to roll. I want to also recommend that you do in fact give the player some kind of roll. Taking fate away from the players is a quick road to making a game that lacks fun or excitement.''